
You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. Rogue Leader has the most pilot changes, with the first three missions playing as Luke, until a mid-mission switch to Wedge, who you play as for the rest of the regular missions. The first RS has you play as Luke Skywalker almost the entire game, with the exception of the Battle of Calamari, where you play as Wedge Antilles. And Now for Someone Completely Different: Across all 3 games you will be switching out pilots on a regular basis.For starters, in the original source material of the mission, the World Devastators required a Deus ex Machina to take down (courtesy of R2-D2 uploading the shutdown codes), whereas in this game, you have to take down the shields, and also shoot out two of its "legs," thus forcing it to crash in the water. Adaptational Wimp: The World Devastators in the first Rogue Squadron are significantly weaker than how they were portrayed in Dark Empire.The same goes for the Jedi Starfighter in Rebel Strike, though with less of a reputation due to only appearing in one game. Adaptational Badass: The Naboo N-1 Starfighter is at least twenty years old by the time of the original trilogy, but as a bonus ship it beats out modern fighters in almost every category, doing nearly everything the X-Wing can, but better.Kasan Moor herself was also an Ace in the Imperial 128th prior to her defection. Ace Pilot: Luke, Wedge, just about anyone in Rogue Squadron.2020's Star Wars: Squadrons presents itself as the most recent spiritual successor to the Rogue Squadron series.Ī Rogue Squadron film set in the Star Wars canon was announced, to be helmed by Patty Jenkins, who confirmed that its writing will be influenced by the games and books in which the squadron appears.
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See also X-Wing and TIE Fighter, games to which the Rogue Squadron series is in many respects a Spiritual Successor.
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The first game was later ported to PC operating systems as Rogue Squadron 3D, and is available from GOG.com and Steam. Unfortunately, it didn't work out so well and Lair was critically and commercially panned, eventually leading to the closure of the studio. The first game is set between Episodes IV and V, but several missions make use of events in Legends, like the Emperor's rebirth the next two games are set between and during points of the movies.Īfter releasing the three games, Factor 5 went on to make Lair.

A series of three shooter games called Rogue Squadron (for Nintendo 64), Rogue Squadron II: Rogue Leader, and Rogue Squadron III: Rebel Strike (both for Nintendo GameCube), kicked off in 1998.

Then someone looked at the X-Wing Rogue Squadron comics and realized that they could use similar settings, putting characters from the films into new missions.

At that time, LucasFilm was not comfortable with video games drawing directly from the films. Factor 5, the company they contracted, wanted to make games that let people play though action scenes from the films. In 1996, at about the same time that the first novel of the X-Wing series was coming out, LucasArts decided to make a space combat game, similar to the Hoth level in Shadows of the Empire. Rogue Squadron is a series of Star Wars Legends flight simulators based on parts of the X-Wing Rogue Squadron series.
